POWER LISTPowers will be broken down into however many categories are needed. There will also be a small footnote that says what it does. Powers will be added on a whim, so check back often if you think up a new power or something.
-FIRE-+ Pyrokinesis - Ignite flames to burn things or immolate people.
+ Molecular Combustion - BOOM! Things blow up when you focus on a particular thing.
+ Melt - Super-heat a metal so much that it melts. Perfect for frustrated lockpickers.
+ Fire balls-Being able to cojure up fire balls
-WIND-+ Ventokinesis - Create winds to distract people or blow them away.
+ Flight - Need I say more?
+ Invisibility - People can't see you, but you're still corporeal. By the way, if you can read this, you're smarter than the average bear.
+ Afterimage - Move so fast that you leave behind a controllable afterimage of yourself behind that mimics your movements and is corporeal.
-WATER-+ Aquakinesis - Summon water to douse flames or flood places and people.
+ Breath Water - No brainer.
+ Bubble - Encase something or someone in a big bubble. It's not easy to pop.
+ Mistform - For a few minutes, assume the form of mist.
-EARTH-+ Terrakinesis - Manipulate ground to create earthquakes or open chasms in the ground.
+ Fortify - Toughens the skin to make you take a beating and keep on going.
+ Blade - Create a blade from the metals of the earth.
+ Tectonic Shift - Create a giant pillar of earth to rise or lower to your convenience.
+ Naturkinesis - The ability to create plant life.
-LIGHT-+ Lumikinesis - Make light to blind people or light up an area.
+ Lay Hands - Heals people's wounds and diseases.
+ Holy Aura - Project holy waves from your spirit to dispel Dark powers and heal people around you.
+ Holy Light - Lumikinesis with a twist: All people under Dark influence are paralyzed.
-DARK-+ Umbrakinesis - Reveal darkness to hide in shadows or to frighten people.
+ Poison Aura - Weaken people at will with a toxic emmision from your mind.
+ Death Hand - By touching someone, if they are weak enough, you can instantly kill them. (but they have to be at the verge of death)
+ Shadow Weave - Warp from shadow to shadow. Much easier to do than teleport.
-TIME AND SPACE-+ Temportal Stasis - Freeze things in time as long as you hold your concentration.
+ Turning the Hands - Age something quickly beyond its years. The ultimate wine-maker spell.
+ Scrying - Seeing the future, but only as its unaltered form.
+ Teleport - Distort space to allow you to pop up in places you've been to before.
+ Banish - Cast a rip in space to send someone somewhere else in the universe.
+ Orbing- when your moleculaize yourself from one place to another by just thinking about it and you sorat leave a light trail.
-MIND AND EMOTION- + Astral Projection - In astral projection the conscious mind leaves the physical body and moves into the astral body
+ Empathy - Feel others emotions, and slightly be able to influence them.
+ Telepathy - Read others thoughts, and send them thoughts of your own.
+ Telekinesis - Move things with your mind.
+ Dominate - Control someone's feelings or emotions to do your own bidding. Doesn't always work.
+ Heart Mirror - Using sheer willpower, counter the effects of another power and reverse its effects back on the user.
-MISCELLANEOUS/MIXED/MULTI ELEMENTAL-+ Trap - Lay down a small magic circle to place a trap of an element you can control.
+ Electricity - Generates lightning to shock someone or power an electrical machine.
+ Quicksand - Combine Water and Earth to create a death-trap for any foolish enough to fall in.
+ Nightmare - Reach into the deepest depths of someone's thoughts with Dark and Emotion to bring their greatest nightmare to life.
+ Matter Control - The ability to will things to do as you want. Does not include living tissue.
-NEUTRAL-+ Immunity - Immunity to a specific type of power
+ Enhanced Attributes - Hit harder, move faster, look sexier, whatever.
+ Shapeshifting - Allows transformation into other forms.
+ Enhanced Senses - Better eyesight, smelling, hearing, tasting, touching, or even ESP.
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